Introducing REGICIDE, a multiplayer EDH format.
and ONLY available at VORTEX Cards & Games.
* 1st pods launch at 6:30pm.
* New pods continue to launch as more players arrive.
* Last games launch around 8:30 pm
* With $10 entry, each player receives 3 packs.
Experience 5 - 10 player EDH games lasting about 1hr!
- Role cards are added which offer:
- New win conditions
- Special abilities
- Unique alliances
'Come Game with Us' and experience Regicide!
WIN BY FULFILLING YOUR ROLE’S WIN CONDITION
(For new players) Show the Regicide role cards to all the players so they are aware of which cards can be in play. New players typically in 5-6 player games but can have more if desired up to Advanced level of 10 players.
Players choose their decks before being dealt Regicide cards.
Deal out the Regicide role cards. No one should reveal their role, except the King. The King role always begins any game of Regicide. The King role is revealed to all, goes first, begins with 50 life, and if dealt damage draws a card at the end of that turn.
Play a normal game of EDH.
At any time, during any players turn a player may announce they would like to “Proclaim” their role card. Now, in turn order, all the players may respond to this “Proclamation” by tapping mana, casting spells, or “proclaiming” their own roles. Just like normal Magic everything resolves on the stack and once the active ‘Proclaimer” regains control they physically flip and reveal their role card. Any actions written on the role card happen, they cannot be responded to in anyway, mana may not be tapped, no phasing, no counters, nada. It is essential that Regicide role cards exists outside the game of EDH, like Planechase cards. The King role has a unique “proclaim” as it is actually a “protect” but works in exactly the same way, and opposed to ‘revealing’, the King ‘hides’ his card until next turn.
Factions. There are 3 factions in Regicide. Royals, Rebels, & Rogues. If you are a Royal, you win, when the King wins (even if you have been vanquished). The Rebels win if the King is vanquished, but (outside of the Assassins) do not work together. So be aware though you have the same goal, if you are an Usurper and the player next to you is an Assassin you may be at odds with each other even though you both want the King gone. Rogues are where the real fun of Regicide begins, and are called “advanced level” roles. Rogues do not care about the King or his enemies and win in unique ways. Once the first role is revealed (after the King) games move along very quickly as most people will bluff their hidden role until it becomes advantageous to reveal it. The game ends when any role wins. Some roles are harder than others, all offer fun interactions, unique mechanics, and new kinds of EDH gameplay.
1.ROLE CARDS EXISTS OUTSIDE THE GAME OF MAGIC
A ROLE CARD CANNOT BE INTERACTED WITH.
(EXAMPLE: IF YOU WOULD LIKE TO USE THE SPECIAL ABILITY OF AN ASSASSIN AND
EXILE A PERMANENT, THIS ABILITY CANNOT BE COUNTERED BY "IN-GAME"
SPELLS OR ABILITIES.)
A PROCLAMATION IS A "SPECIAL ABILITY" ADDED TO MOST REGICIDE ROLE CARDS. TO ENACT A PROCLAMATION JUST ANNOUNCE TO THE TABLE (AT ANY TIME) THAT YOU WOULD LIKE TO “PROCLAIM YOUR ROLE". IN TURN ORDER, ALL PLAYERS ARE ALLOWED TO RESPOND. ONCE ALL RESPONSES ARE MADE YOU MAY THEN FLIP, OR HIDE YOUR CARD (AS WRITTEN ON YOUR ROLE CARD), THE ABILITY GOES OFF (TO THE BEST OF ITS ABILITY) AND CANNOT BE INTERACTED WITH. PLAYERS MAY ONLY PROCLAIM A ROLE IN RESPONSE TO A PROCLAIM ANNOUNCEMENT, BEFORE
THE ROLE CARD IS REVEALED (OR HIDDEN).
3. VANQUISH BONUS
A VANQUISH BONUS IS ACTIVATED BY DEFEATING ANY PLAYER.
4. LAST MAN STANDING
LAST MAN STANDING IS AN ALTERNATIVE WIN CONDITION PLAYERS MAY USE IF THEY CAN’T COMPLETE THEIR ROLE CARD’S WIN CONDITION, OR JUST FEEL LIKE TAKING ON THE EXTRA CHALLENGE. TO WIN AS THE "LAST MAN STANDING", YOU MUST SURVIVE UNTIL ALL OTHER PLAYERS ARE DEFEATED. HOWEVER, THERE IS ONE CONDITION: THE KING MUST BE THE LAST TO BE DEFEATED. (EXAMPLE 1: THE ALCHEMIST PLAYER DOESN’T CARE ABOUT WINNING WITH AN ALLY AND DECIDES TO TAKE ON THE ENTIRE TABLE, AS LONG AS THE KING IS VANQUISHED LAST, THE ALCHEMIST WINS).
5. BEGINNING OF TURN
THERE ARE A FEW ROLE CARDS THAT REFERENCE THE, 'BEGINNING OF YOUR TURN', THIS SIMPLY MEANS THE BEGINNING OF YOUR TURN, STRICTLY SPEAKING, (AS THE GAME OF REGICIDE IS OUTSIDE YOUR EDH GAME) THIS WOULD ALSO TAKE PLACE BEFORE ANY UNTAP OR UPKEEP STEPS AS WELL.
6. LYING, POLITICS, & REVEALING YOUR ROLE.
REGICIDE WAS CREATED FOR MULTIPLAYER AND IN MOST MULTIPLAYER GAMES THERE’S A LEVEL OF DECEIT AND POLITICS THAT TAKE PLACE. PLAYERS ARE ENCOURAGED TO DISCUSS THEIR ROLES HONESTLY (OR NOT), AS LEARNING WHICH ROLE EACH PLAYER HAS, IS PART OF THE FUN OF REGICIDE. I’VE PLAYED MANY GAMES WHERE AN OPPONENT HAS SAVED THEMSELVES BY CLAIMING TO BE A JESTER ROLE, AND THE OTHER PLAYERS, NOT WANTING TO LOSE TO THIS ROLE, WERE CAUTIOUS NOT TO ATTACK THEM. SAME CAN BE SAID OF ROLES THAT PRETEND TO PROTECT THE KING, WHEN THEY’RE REALLY PLOTTING AGAINST THEM. AT SOME POINT IN A GAME THERE IS GOOD REASON TO HAVE ALL THE PLAYERS HAVE THEIR ROLES BE REVEALED, BUT IT IS POSSIBLE TO MAKE IT TO THE END OF GAME WITHOUT REVEALING.